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- Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use.
- Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor.
- Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks
- Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights.
- Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface.
- Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications
- Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively.
- Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line.
- More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture
- Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry.
- Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings.
- New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge.
- Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.
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LightWave is the most complete 3D solution to model, animate whether it's Windows 32 or 64-bit or Mac. Save time and money with 999 free render nodes that use multi-core CPUs and enjoy free technical support 7 days a week.
LightWave® is a complete modeling, rendering and animation system. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization, LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
These days, with the creative process, artists need to move at maximum speed in order to tackle incredible deadlines, demanding work and high expectations. Using LightWave® either exclusively or in a pipeline, makes it possible for an individual, a small team or a major facility to see their dreams and ideas come to life with award-winning quality work on time and on budget. Artists all over the world say the speed, flexibility, value and control they gain with LightWave throughout the creative process lets them get it done.
LightWave® is a complete modeling, rendering and animation system. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization, LightWave is responsible for more artists winning Emmy Awards than any other 3D application.
These days, with the creative process, artists need to move at maximum speed in order to tackle incredible deadlines, demanding work and high expectations. Using LightWave® either exclusively or in a pipeline, makes it possible for an individual, a small team or a major facility to see their dreams and ideas come to life with award-winning quality work on time and on budget. Artists all over the world say the speed, flexibility, value and control they gain with LightWave throughout the creative process lets them get it done.